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About Me?

Hello, I’m Iskender Komur. Coming from a background in Interior Architecture and Industrial Design, my passion for building digital spaces naturally led me into the 3D industry. ​

Over the past 5 years at QReal and most recently at Subtropic Studios, I have specialized in end-to-end game-ready asset production. I’ve contributed to over 400 projects—including major commercial campaigns for global brands like Nike, Adidas, IKEA, and Amazon. My core strength is optimization: I love the challenge of fitting high-fidelity, complex models into tight technical constraints without sacrificing visual quality. ​

Lately, my focus has expanded beyond traditional modeling. By leveraging my deep understanding of 3D editors and game engines, I develop custom tools and automated workflows that bridge software gaps, saving creative teams countless hours of manual work. ​

Whether it's for the gaming industry, advertising, or innovative digital projects, I am always open to new challenges where art meets technical problem-solving. Feel free to download my CV or drop me an email.

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© 2020–2026 İskender Kömür. All Rights Reserved.

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